Thursday, May 28, 2009

Empire Vents Cylus Paintball Mask Single Lens


Empire goggle systems have been around for some time and have made some of the nicest mask out there with the best range of vision. Empire currently makes two different styles of mask, the events, and the cylus which is their cheaper version of a mask. Below is a description of the empire cylus:

The Single Lens Cylus is the cheaper mask that empire makes but still stands with the Empire brand behind it. The cylus has dual density foam, Clear single lens, Breath blocker, Hars TPC construction, and a visor.

The Cylus also looks a lot like the events, just with more of a harder plastic as a mold to the mask. This mask is great for any paintballer getting into the sport or wanting the events look at a lower price.

Smart Parts 2009 Impulse


Note: This gun is currently for sale as pre-order. All orders placed will be processed and held until the item arrives. A shipping label will be printed but it will not become active until the item ships out. The expected arrival date of this marker is mid to late June. This is current information from the manufacturer. Any changes will be updated immediately.

The 2009 Impulse will be an even bigger hit then the original Classic Impulse. There have been many changes to the gun including a non line set-up. These guns have been reproduced and manufactured to compete at tournament level.

The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner's circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.

Easy Vision Maintenance – What’s worse than losing an eye cover or critical screw in the staging pit? We can’t think of much, that’s why we infused the Impulse with a technology that has been around since the middle ages – hinges. The Impulse has hinged eye covers that latch securely shut, but pop instantly open at the flick of a latch, making clean-up fast and trouble free.

Air Cushioned Piston – As if the ultra-low firing piston pressure wasn’t enough, we also contoured the gas channels in the Impulse to provide an air buffer so that the bolt and piston come to a gentle stop at each end of their movement, instead of a hard knock. That gets rid of vibration so you can shoot a rope of paint as smooth as silk.

Impulse Command Panel – Straight-forward common-sense design puts full control of the Impulse right where you need it. The Impulse Command Panel at the rear of the marker’s grip frame gives electronic control with the power and programming button and pressure control with direct allen wrench access to both regulators.

Venting ASA – Screw-in air systems are where it’s at. The easy to turn knob on our integrated hoseless ASA will turn your air system on, or turn it off, and vent pressure to save its o-ring.

Lithium Polymer Power – You don’t have to run to the corner store to buy batteries for your cell phone, and you shouldn’t have to do that for your paintgun. A built in lithium polymer battery uses the same technology that drives mobile phones to drive your game. Just in case you blow through the battery’s optimal 100,000 shot charge in a single game (how many pods are you carrying?!?) and don’t have time to charge, we’ve got you covered. Our designers gave the impulse snap-grips and a spare battery. Swapping for a charged battery requires no tools and takes only seconds.

Two-Stage Regulation – Sure, a maker needs a regulator, but two? That’s the secret to recoil elimination. The primary regulator in the Impulse grip sets the pressure of the air used to fire each paintball, and is tuned to adjust velocity and to get the maximum efficiency a poppet valve can deliver. This gives the Impulse the ability to shoot 1700 to 1800 shots from a 68ci 4500 psi tank. The Impulse is also equipped with a secondary regulator which drops the pressure further to an ultra-low 50 psi. That’s about half what competing poppet valve markers use for their rams, but we can do that because we don’t need to beat on our valve to get it to open. That makes the Impulse incredibly gentle with brittle paint, and totally gets rid of the kick.

Grip Integrated Regulators – No, the regulators aren’t in the foregrip – they are in the grip frame, in a pair of compact modular packages. Both Regulators can be quickly removed, cleaned and rebuilt with a minimum of tools.

Integrated Relief Valve – We’ve noticed that some air system manufacturers have started leaving low-pressure burst disks out of their designs. We don’t but that is because we care about your safety. We don’t think your Impulse should have to pay for the price if their regulator leaks and delivers too much pressure. The Impulse foregrip not only serves as a super-sized volume chamber for the fire valve, but it also houses an integrated relief valve that safely vents off excessive pressure.

Pressure Balanced Poppet Valve – When you get your hands on an Impulse, take a look at the front. That’s not a volume chamber under the barrel (we put a much bigger one in the foregrip, but that’s another story.) it’s the valve housing. In its center you’ll see the white front end of our valve core. Unlike most poppet valves, ours is exposed to atmospheric pressure on both ends. Instead of just pushing the valve shut, the gas pressure inside the valve pushes in both directions. The two opposing forces cancel each other out and the valve can be opened with just a gentle nudge. This means we don’t have to slam a heavy ram or hammer around inside the marker. Without all the banging around, it’s easy to shoot straight on the target, every time.

Hose Free Design – Hoses? We don’t need no stinkin’ hoses! Hoses can break. Hose fitting can leak. We got rid of the hoses and got rid of the problem. Compressed air flows through channels machined into the Impulse body and grip frame.

The Freak Barrel System – It’s the choice of champions because it works. A Freak compatible impulse Impulse barrel back holds a Freak insert and 14-inch All American barrel front. Out of the box, it’s a great barrel, with the addition of a full The Freak insert kit, it’s a complete barrel system ready for any playing condition.

Q-Lock Feedneck – It’s practically the industry standard. Our lever latching feedneck keeps your hopper securely in place, but unlocks in an instant.

Smart Parts 2009 Impulse Dust Black/Red


Note: This gun is currently for sale as pre-order. All orders placed will be processed and held until the item arrives. A shipping label will be printed but it will not become active until the item ships out. The expected arrival date of this marker is mid to late June. This is current information from the manufacturer. Any changes will be updated immediately.

The 2009 Impulse will be an even bigger hit then the original Classic Impulse. There have been many changes to the gun including a non line set-up. These guns have been reproduced and manufactured to compete at tournament level.

The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner's circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.

Easy Vision Maintenance – What’s worse than losing an eye cover or critical screw in the staging pit? We can’t think of much, that’s why we infused the Impulse with a technology that has been around since the middle ages – hinges. The Impulse has hinged eye covers that latch securely shut, but pop instantly open at the flick of a latch, making clean-up fast and trouble free.

Air Cushioned Piston – As if the ultra-low firing piston pressure wasn’t enough, we also contoured the gas channels in the Impulse to provide an air buffer so that the bolt and piston come to a gentle stop at each end of their movement, instead of a hard knock. That gets rid of vibration so you can shoot a rope of paint as smooth as silk.

Impulse Command Panel – Straight-forward common-sense design puts full control of the Impulse right where you need it. The Impulse Command Panel at the rear of the marker’s grip frame gives electronic control with the power and programming button and pressure control with direct allen wrench access to both regulators.

Venting ASA – Screw-in air systems are where it’s at. The easy to turn knob on our integrated hoseless ASA will turn your air system on, or turn it off, and vent pressure to save its o-ring.

Lithium Polymer Power – You don’t have to run to the corner store to buy batteries for your cell phone, and you shouldn’t have to do that for your paintgun. A built in lithium polymer battery uses the same technology that drives mobile phones to drive your game. Just in case you blow through the battery’s optimal 100,000 shot charge in a single game (how many pods are you carrying?!?) and don’t have time to charge, we’ve got you covered. Our designers gave the impulse snap-grips and a spare battery. Swapping for a charged battery requires no tools and takes only seconds.

Two-Stage Regulation – Sure, a maker needs a regulator, but two? That’s the secret to recoil elimination. The primary regulator in the Impulse grip sets the pressure of the air used to fire each paintball, and is tuned to adjust velocity and to get the maximum efficiency a poppet valve can deliver. This gives the Impulse the ability to shoot 1700 to 1800 shots from a 68ci 4500 psi tank. The Impulse is also equipped with a secondary regulator which drops the pressure further to an ultra-low 50 psi. That’s about half what competing poppet valve markers use for their rams, but we can do that because we don’t need to beat on our valve to get it to open. That makes the Impulse incredibly gentle with brittle paint, and totally gets rid of the kick.

Grip Integrated Regulators – No, the regulators aren’t in the foregrip – they are in the grip frame, in a pair of compact modular packages. Both Regulators can be quickly removed, cleaned and rebuilt with a minimum of tools.

Integrated Relief Valve – We’ve noticed that some air system manufacturers have started leaving low-pressure burst disks out of their designs. We don’t but that is because we care about your safety. We don’t think your Impulse should have to pay for the price if their regulator leaks and delivers too much pressure. The Impulse foregrip not only serves as a super-sized volume chamber for the fire valve, but it also houses an integrated relief valve that safely vents off excessive pressure.

Pressure Balanced Poppet Valve – When you get your hands on an Impulse, take a look at the front. That’s not a volume chamber under the barrel (we put a much bigger one in the foregrip, but that’s another story.) it’s the valve housing. In its center you’ll see the white front end of our valve core. Unlike most poppet valves, ours is exposed to atmospheric pressure on both ends. Instead of just pushing the valve shut, the gas pressure inside the valve pushes in both directions. The two opposing forces cancel each other out and the valve can be opened with just a gentle nudge. This means we don’t have to slam a heavy ram or hammer around inside the marker. Without all the banging around, it’s easy to shoot straight on the target, every time.

Hose Free Design – Hoses? We don’t need no stinkin’ hoses! Hoses can break. Hose fitting can leak. We got rid of the hoses and got rid of the problem. Compressed air flows through channels machined into the Impulse body and grip frame.

The Freak Barrel System – It’s the choice of champions because it works. A Freak compatible impulse Impulse barrel back holds a Freak insert and 14-inch All American barrel front. Out of the box, it’s a great barrel, with the addition of a full The Freak insert kit, it’s a complete barrel system ready for any playing condition.

Q-Lock Feedneck – It’s practically the industry standard. Our lever latching feedneck keeps your hopper securely in place, but unlocks in an instant.

Smart Parts 2009 Impulse Black/Blue


Note: This gun is currently for sale as pre-order. All orders placed will be processed and held until the item arrives. A shipping label will be printed but it will not become active until the item ships out. The expected arrival date of this marker is mid to late June. This is current information from the manufacturer. Any changes will be updated immediately.

The 2009 Impulse will be an even bigger hit then the original Classic Impulse. There have been many changes to the gun including a non line set-up. These guns have been reproduced and manufactured to compete at tournament level.

The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner's circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.

Easy Vision Maintenance – What’s worse than losing an eye cover or critical screw in the staging pit? We can’t think of much, that’s why we infused the Impulse with a technology that has been around since the middle ages – hinges. The Impulse has hinged eye covers that latch securely shut, but pop instantly open at the flick of a latch, making clean-up fast and trouble free.

Air Cushioned Piston – As if the ultra-low firing piston pressure wasn’t enough, we also contoured the gas channels in the Impulse to provide an air buffer so that the bolt and piston come to a gentle stop at each end of their movement, instead of a hard knock. That gets rid of vibration so you can shoot a rope of paint as smooth as silk.

Impulse Command Panel – Straight-forward common-sense design puts full control of the Impulse right where you need it. The Impulse Command Panel at the rear of the marker’s grip frame gives electronic control with the power and programming button and pressure control with direct allen wrench access to both regulators.

Venting ASA – Screw-in air systems are where it’s at. The easy to turn knob on our integrated hoseless ASA will turn your air system on, or turn it off, and vent pressure to save its o-ring.

Lithium Polymer Power – You don’t have to run to the corner store to buy batteries for your cell phone, and you shouldn’t have to do that for your paintgun. A built in lithium polymer battery uses the same technology that drives mobile phones to drive your game. Just in case you blow through the battery’s optimal 100,000 shot charge in a single game (how many pods are you carrying?!?) and don’t have time to charge, we’ve got you covered. Our designers gave the impulse snap-grips and a spare battery. Swapping for a charged battery requires no tools and takes only seconds.

Two-Stage Regulation – Sure, a maker needs a regulator, but two? That’s the secret to recoil elimination. The primary regulator in the Impulse grip sets the pressure of the air used to fire each paintball, and is tuned to adjust velocity and to get the maximum efficiency a poppet valve can deliver. This gives the Impulse the ability to shoot 1700 to 1800 shots from a 68ci 4500 psi tank. The Impulse is also equipped with a secondary regulator which drops the pressure further to an ultra-low 50 psi. That’s about half what competing poppet valve markers use for their rams, but we can do that because we don’t need to beat on our valve to get it to open. That makes the Impulse incredibly gentle with brittle paint, and totally gets rid of the kick.

Grip Integrated Regulators – No, the regulators aren’t in the foregrip – they are in the grip frame, in a pair of compact modular packages. Both Regulators can be quickly removed, cleaned and rebuilt with a minimum of tools.

Integrated Relief Valve – We’ve noticed that some air system manufacturers have started leaving low-pressure burst disks out of their designs. We don’t but that is because we care about your safety. We don’t think your Impulse should have to pay for the price if their regulator leaks and delivers too much pressure. The Impulse foregrip not only serves as a super-sized volume chamber for the fire valve, but it also houses an integrated relief valve that safely vents off excessive pressure.

Pressure Balanced Poppet Valve – When you get your hands on an Impulse, take a look at the front. That’s not a volume chamber under the barrel (we put a much bigger one in the foregrip, but that’s another story.) it’s the valve housing. In its center you’ll see the white front end of our valve core. Unlike most poppet valves, ours is exposed to atmospheric pressure on both ends. Instead of just pushing the valve shut, the gas pressure inside the valve pushes in both directions. The two opposing forces cancel each other out and the valve can be opened with just a gentle nudge. This means we don’t have to slam a heavy ram or hammer around inside the marker. Without all the banging around, it’s easy to shoot straight on the target, every time.

Hose Free Design – Hoses? We don’t need no stinkin’ hoses! Hoses can break. Hose fitting can leak. We got rid of the hoses and got rid of the problem. Compressed air flows through channels machined into the Impulse body and grip frame.

The Freak Barrel System – It’s the choice of champions because it works. A Freak compatible impulse Impulse barrel back holds a Freak insert and 14-inch All American barrel front. Out of the box, it’s a great barrel, with the addition of a full The Freak insert kit, it’s a complete barrel system ready for any playing condition.

Q-Lock Feedneck – It’s practically the industry standard. Our lever latching feedneck keeps your hopper securely in place, but unlocks in an instant.

Mask Accessories, Upgrades, and Parts


We currently have mask accessories, upgrades, and parts for four different companies that produce masks. We have parts for Dye, Empire, JT, and V-force.

The parts and accessories consist of many upgrades such as soft ears , goggle straps, replacement goggles, replacement frames, and replacement visors. There is a wide variety of soft ears for these masks, including ones with different designs on them. The goggle straps are either made for a replacement or they have ones with different colors and logos on them.

JT has the replacement frames in a majority of different colors and as well as replacement goggles with an even wider range of color and design choices.

Tuesday, May 26, 2009

Mask and Goggle Lens


We currently carry replacement lenses for all paintball mask. The differences between all the lenses are as followed; Color of the lense. We have the basic colors for each mask such as clear, yellow, amber, blue, smoke, and mirrored (sometimes colored mirrors and faded colored lenses). Single lens with no anti fog resistance meaning you have a good chance of fogging up in the middle of the game. Thermal lenses and anti-fog resistant lenses are what you really want. We currently carry lenses for Dye, Empire, Extreme Rage, Gen X Global, JT, Proto, and V-force.

Mask and Goggle Game Timers


The game timers are available for a a few different mask and simply clip onto the side of your mask and allows you to set a count down timer depending on the length of the game. These are currently available for the Dye and Proto Paintball masks.

Dye Game Timer:

The patent pending Invision Game Timer is yet another example of Dye striving to be the most technically advanced and stylistically innovative company in the industry. This simple device has added another dimension to the game of paintball.

Features

  • Easily installed into any Invision system, the timer rests comfortably next to your right ear
  • The Invision Timer voice alert will beep and announce the time as it counts down: 60, 50, 40, 30, 20, 10, 5, 4, 3, 2, and 1 minute points and at the 50, 40, 30, 20, 10, 9, 8, 7, 6, 5, 4, 3, 2, and 1 second points. After the one second announcement, the timer will tell you "game over".
  • The Invision Game Timer is an item you can count on - can be used during big games, tournaments or practice
  • Water resistant
  • Batteries include

Proto Game Timers:

This new patent pending device has added a whole new dimension to the game of paintball.

Features

Easily installed into any Proto Switch goggle system
Timer rests comfortably next to your right ear
Voice alert will beep and announce the time as it counts down: 60, 50, 40, 30, 20, 10, 5, 4, 3, 2 and 1 minute points and the 50, 40, 30, 20, 10, 9, 8, 7, 6, 5, 4, 3, 2 and 1 second points
After the one second announcement, the timer will tell you "game over"
Can be used during big games, tournaments or practice